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Recent Work

Game: Prime Rush

Role: Level Designer

As a Level Designer for Prime Rush, I am responsible for the end-to-end design and implementation of our high-octane mobile battle royale maps. I take care of everything from overall Map design and building layouts to the finer placement of individual assets, ensuring every structure and sightline is set for a thrilling experience.

Level Design Accomplishments

  • Complete Design Ownership: I have crafted and placed every single piece on the map. My design is etched into every single building, prop, road, and piece of terrain. I have ensured every single thing is purposefully placed.

  • Modular Work-Flow: The map consists of buildings that repeat to ensure production load and asset loading are at a minimum. 

  • Design of Ziplines: Created a highly detailed documentation for ziplines and rail ride mechanics.

  • Cultural Authenticity & Narrative Design: Infused the map with a distinct Brazilian cultural identity starting at the blockout phase, ensuring the environmental "vibe" and spatial logic resonated with the target setting before any art passes occurred.

  • Mobile-First Technical Standards: Crafted the heights of cover, metrics for even the smallest elements such as railings, wall width, ceiling height, and door spacing to ensure the game feels easy to control and fair on mobile.

Game: Indus Battle Royale

Role: Level Designer

During a concentrated tenure as Level Designer, I successfully delivered three distinct combat sectors for the Virlok battle royale map. My primary focus was integrating Indian architectural philosophies with modern design principles. I ensured that the intricate, culturally authentic layouts never compromised tactical combat flow, creating a seamless balance between aesthetic heritage and high-intensity gameplay.

Skills and Services

Layout and Blockout
Metrics and Modular Guidelines
Structure Design Protocols
Research/ Context integrity
Blender
C#
Unity
Unreal
Game/Level Design Documentation
Level Pacing
In-game Cinematics
Prototyping

Previous Works

Hello and welcome to my portfolio

I specialize in architecting immersive player journeys by bridging the gap between complex game systems and intuitive level design. With a track record of shipping titles in fast-paced studio environments, I excel at distilling high-level mechanics into engaging, playable experiences. I don't just build spaces; I craft the emotional and tactical flow that keeps players invested.

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