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Plutoverse
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A step into the unknown

Currently, I am working as a Level Designer at a project called 'Plutoverse'. This has been the most exciting project yet due a very different sort of an MMO where the primary goal is to get people to socialize. Working here as a level designer I've come to solve completely new design goals that I did not solve before. How to get the people to talk? How do we make the space more open for people so i's easier to make friends? I've meet really talented individuals here and it's a joy to be working and learning with these folks.

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